Blockout is a game that I made with a team of 6 at the Games[4health] Jam 2014. The time limit was about 30 hours, with concepting, presentations and food breaks included.

Block Out is a multiplayer puzzle game where two players have to communicate verbally to solve a maze. The objective is to send colored cubes to their destination which are marked with the same color. The screen is divided into two halves. Both players see all the cubes and all the destinations, but not the obstacles on the other player's half.

When working on this project I was responsible for the special tiles ( teleport, one way, stop, pitfalls, start, finish ) and the behaviour of the blocks. It was fun to make them while taking in account that it has to be easy to integrate with the other parts (level editor and networking).