Went to Campus Party Europe 2016 to represent Pillo Games today and took a shit-load photo’s :”).
This week on monday I went to Indievelopment 2016!
I had a blast, even though my head hurted most of the time (and I don’t know why!! (╯°□°）╯︵ ┻━┻)
Attended 3 interesting talks:
Lisa Brown – Things I learned in a AAA that helped me as a indie
Alex Rose – Game feel: perfecting platformer physics
Jeff Gardiner – Controlling the crazy: lessons learned from creating Fallout & The Elder Scrolls
Ard Jacobs (boss at my current intern company Pillo Games) had a talk too but unfortunately I couldn’t make it on time.
There were a lot returning games from previous events, and a lot new ones! Got to play Pine and beat the boss, now let’s hope I win that free copy :p
For a button to work properly:
– A button that is a child of a canvas object
– The canvas object must have a GraphicRaycaster component
– There must be an EventSystem object somewhere in your hierarchy.
– If you messed around with the InputManager be sure you still have the submit input (and it does not give errors on run)
Unity will build all this automatically if you create your button from the GameObject menu. But not if you add a button component manually.