This week on monday I went to Indievelopment 2016!
I had a blast, even though my head hurted most of the time (and I don’t know why!! (╯°□°)╯︵ ┻━┻)
Attended 3 interesting talks:
Lisa Brown – Things I learned in a AAA that helped me as a indie
Alex Rose – Game feel: perfecting platformer physics
Jeff Gardiner – Controlling the crazy: lessons learned from creating Fallout & The Elder Scrolls
Ard Jacobs (boss at my current intern company Pillo Games) had a talk too but unfortunately I couldn’t make it on time.
There were a lot returning games from previous events, and a lot new ones! Got to play Pine and beat the boss, now let’s hope I win that free copy :p